* Are all built on light fields as context.
1. Simulated Environments
· Multi-platform, varying sizes.
· Golden Age Volumes 1 and 2 are simulated environments.
2. Holodecks
· Two-way AI communication and voice.
3. The Semantic Web
· Theta Global has solved the hardest problem in science.
4. Hyperreality
· Combining physical reality with virtual reality, and human intelligence with artificial intelligence.
5. The Metaverse
· Includes metadata with precise meaning and semantics.
6. Perfect Mirror Worlds
· Spatial computing chiral mastery.
7. XR Projects
· A means of utilizing forced perspective techniques to scale on-screen subjects (the person or thing shown onscreen), allowing enhanced ticket price tiering in all locations worldwide, as sitting as close as possible to the screen is a highly immersive, transformative experience.
· XR Projects work in perfect cohesion with Flatscreen XR technology.
· 30,000+ wireless locations worldwide in nearly 200 countries are our venues suitable for this technology.
· Theta Global’s business model helps secure several annual worldwide launch releases for our industry clientele.
· Theta Global states, “Front row is best seat in the house. It’s where the action is at.”
8. Super Books
· Audio books with pictures and music.
· Utilizes advanced, proprietary speech synthesis technology.
· Podcasts are Flatscreen XR projects.
· The platform determines what product it is. It’s multi-category all-in-one product.
9. Super Songs
· Two-hour songs to stream on Apple Music, Amazon Music, YouTube Music, Spotify, iHeart, Pandora, Sirius, and Soundcloud.
· They are two-hour songs you can see, and 2+ new genres all in one.
10. Super Wearable Displays
· Channel Partner
11. Super Stadium Seating Flatscreen XR Venues
· Stadium seating venues, arenas and dome stadiums are XR hardware.
12. Super Screens
· Also known as wireless quantum computer screens.
· Also known as wireless spatial computing screens.
13. Books
· Digital
· Paper
14. Wireless Super Interactive Displays
· A means of utilizing forced perspective techniques to scale on-screen subjects (the person or thing shown onscreen), as sitting closer to the screen is a highly immersive, transformative experience.
· Theta Global was able to conceptualize virtual reality flat at symmetric equilibrium.
· Also known as wireless quantum computer screens.
15. Super Synthesis
· Digital scent technology utilizing Unreal Engine and Unity Technologies cross-platform game engine architecture.
16. Super Smartcameraphones
· Channel partner.
17. Super Lenses
· Invisible computing contact lens nanotech.
18. Superstories
· A new type of storytelling. As Fulldome Pro states, “Each time you’re watching it’s like watching it for the first time. You see things you did not see before. It’s 10 stories in one. Plus if you tell it in reverse, it’s 20 stories in one. Creative writing storytellers will have a field day with this technology.”
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