Simulated Environments
The world’s first extended reality trailers in Quantum XR Venues are complete with 130° fields of view.
Golden Age’s extended reality trailer is in simulated environment format. It is XR’s launch with longer-duration shots that make the experience comprehensible to the brain, as Theta Global has the exclusive trade secret algorithm that makes XR feel the same as normal films.
The experiences fulfill the dream of flight as XR Venues have elements of flying theaters. It’s extended reality, and the launch of the new X rating for all audiences as cross reality is a collective semantic web portal. At times you feel like you’re flying due to the wide field of view.
Soaring over cityscapes, countrysides and the ocean blue. Floating on air and flying above treetops. XR Venues do that to you feel like you can float on air. The wide field of view has that effect as the screen is the best special effect.
It’s an XR simulation and the dream of flight realized. XR Venues are so immersive you feel like you’re flying. It’s real and virtual combined and true human-machine interaction with X representing space. They are highly sensory experiences.
XR Venues and experiences are the superset that includes the entire spectrum from complete real to complete virtual in the reality–virtuality continuum introduced by Paul Milgram.
XR Venues and experiences are the extension of human experience providing a sense of existence, it is human–computer interaction that merges real and virtual worlds producing environments and visualizations where physical and digital co-exist and interact real time.
The experiences utilize quantum dot displays that use nanocrystals that disperse light and are the at long last reality–virtuality continuum realized.
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